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Freelance Technical Artist | Unity 2D/3D Props | Real-Time Optimization

Game visuals that are built to work.

I help game teams and creators build stronger visuals for gameplay, pitches, and production — from UI screens and mockups to real-time environments and Unity-ready assets.

Unity Unreal Engine Game UI 3D Props Technical Art
Game UIMobile screens, offers, stores, and gameplay panels
Unity-readyAssets prepared with production and integration in mind
3D / PropsReal-time environments, props, and visual presentation
Abandoned Coastal House environment render

What I Do

Freelance services

Game UI / UX Screens

Menus, shops, loading screens, offers, and in-game panels built with clear hierarchy and readable presentation.

Unity UI & Asset Setup

Preparing UI assets, sprites, and scene structure so visuals are easier to integrate, test, and iterate inside Unity.

3D Environment Presentation

Real-time scenes, props, and environment shots focused on mood, composition, and game-ready presentation.

Game Marketing Mockups

Store visuals, ad mockups, and pitch images that make the game feel clear, premium, and easier to sell.

Card & Item Visual Systems

Cards, icons, item frames, and visual sets designed to feel consistent inside a game economy or combat system.

Technical Art Support

Bridging art and implementation: cleanup, export structure, UI constraints, scene setup, and visual problem-solving.

Motion Preview

Autoplay preview
Video / Motion Direction

Casino Game Motion Preview

A short motion preview for a casino-style game concept, showing how the visual direction can work in an animated promotional format.

Product Motion / Visual Presentation

Luxury Watch Motion Preview

A clean product-style motion piece focused on presentation, lighting, mood, and premium visual direction.

Selected Projects

Click any project to view full images
Abandoned Coastal House
Environment Art / Real-Time Presentation

Abandoned Coastal House

A cinematic real-time environment focused on mood, lighting, vegetation, composition, and game-world atmosphere.

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Fantasy card game visual system
Game Visual System

Fantasy Card Game Visual System

A fantasy board-game visual direction combining arena layout, cards, characters, and gameplay readability.

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Grand Magic Casino visual direction
Mobile Game UI / Marketing

Grand Magic Casino — Visual Direction

A unified casino-style mobile game project with gameplay mockups, VIP offers, slot UI, and motion direction.

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Puzzle Pirate mobile UI concept
Puzzle Game UI / Mobile Screens

Puzzle Pirate — Mobile UI Concept

A colorful mobile puzzle-game presentation with menu, gameplay, level-map, and screen layout concepts built around a clear Caribbean theme.

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Stylized fantasy statue props
3D Props / Stylized Assets

Stylized Statue Props

A small set of stylized fantasy statue props showing material variation, silhouette readability, and collectible/environment asset presentation.

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Slam Dunk Animals mobile game UI concept
Mobile Game UI / Character System

Slam Dunk Animals — Mobile UI Concept

A sports-themed mobile game visual direction with character lineup, offer screen, gameplay presentation, and store-ready mockup.

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How I Work

Simple process
01

Brief

Define the goal, platform, style, references, and exact deliverables before production starts.

02

Direction

Build a visual direction and layout plan so the work has a clear target.

03

Production

Create the UI, assets, scene, or mockups with organized files and a practical structure.

04

Delivery

Deliver polished visuals, source files when needed, and focused revisions based on feedback.

Available For

Freelance visual support for game projects

Available for small teams, prototypes, pitches, and indie/mobile projects that need stronger game visuals without hiring a full art department.

Tools I Use

Production stack
Unity
Unreal Engine 5
Blender
3ds Max
Substance Painter
Photoshop
Canva
Meshy AI

Why It Works

Art + technical thinking

Game-focused

The visuals are designed around readability, screen hierarchy, and how they will work inside a real game.

Technical mindset

I understand Unity workflows, asset structure, sprites, layouts, and the gap between design and implementation.

Visual range

Environment art, UI screens, cards, props, shop screens, and marketing visuals can live under one clear direction.

Clear delivery

The goal is not only good-looking output, but organized delivery that is easier to use and continue from.

About

Ron Edelstein

Technical Artist and 3D Environment Artist focused on game-ready visuals, UI systems, and real-time presentation. I combine visual design, Unity/Unreal workflows, and production thinking to create assets that look strong and can fit into a real game pipeline.